Verwevenheid van mens en technologie
kM, Materiaaltechnische informatie over kunst en vormgeving, 78, Kunst en Wetenschap, 10 Jun 11 - Monika Auch
The Dutch magazine KM (kunstenaarsmateriaal.nl) published an article about my work. There is a photograph of the work Introspection on the cover. The theme of issue 78 is the relationship between Science and Art. The magazine has a good article from Professor Rob Zwijnenberg about Bio Art and an interview with Piem Wirtz of V2_Lab about Wearable Technology in which the project Media Vintage is mentioned (to which I also contributed). A pdf of my interview by Monika Auch can be dowloaded here.
Op de dag van het interview met Joachim Rotteveel werd in het NOS Journaal de interactieve postzegel van TNT voorgesteld. Door verbinding te maken met de website van TNT Post en een postzegelvel voor de webcam van de computer te houden, verschenen op het scherm 3D-modellen van platte tekeningen. Een passend voorbeeld voor Augmented Reality.
Augmented Reality (AR) betekent toegevoegde realiteit en is de verzamelnaam voor technologie die de materiële wereld verandert door een toevoeging van interactieve computerbeelden, zodat de kijker de virtuele wereld als verweven met de materiële wereld beleeft. AR is een van de vele technologische hulpmiddelen waar Rotteveel mee werkt...
Augmented Reality (AR) betekent toegevoegde realiteit en is de verzamelnaam voor technologie die de materiële wereld verandert door een toevoeging van interactieve computerbeelden, zodat de kijker de virtuele wereld als verweven met de materiële wereld beleeft. AR is een van de vele technologische hulpmiddelen waar Rotteveel mee werkt...
Augmented Reality for Art, Design & Cultural Heritage; System Design and Evaluation
EURASIP Journal on Image and Video Processing, Special Issue on Image and Video Processing for Cultural Heritage, 02 Mar 10 - Jurjen Caarls(2), Pieter Jonker(1,2), Yolande Kolstee(3), Joachim Rotteveel(1,3) and Wim van Eck(3)
1. Bio-Robotics Lab, Faculty 3ME, Delft University of Technology
2. Dynamics and Control, Department of Mechanical Engineering, Eindhoven University of Technology
3. AR+RFID lab, Royal Academy of Art, The Hague
This paper describes the design of an optical see-through head-mounted display (HMD) system for Augmented Reality (AR). The paper can be found on the website of Hindawi Publishing Corporation. A quote:
2. Dynamics and Control, Department of Mechanical Engineering, Eindhoven University of Technology
3. AR+RFID lab, Royal Academy of Art, The Hague
This paper describes the design of an optical see-through head-mounted display (HMD) system for Augmented Reality (AR). The paper can be found on the website of Hindawi Publishing Corporation. A quote:
In the exhibition, video projections show the actual CT scans, whereas the virtual renderings enable visitors to view the objects from all angles. The printed clones competed with the hundred original Sgraffito objects in the exhibition. In screen based AR set-ups, the visitors could manipulate objects by manipulating special rapid prototyped pieces of the earthenware with markers or by browsing through a book of markers; at each page one object was visualized and explained in text and accompanied by music from the era of the pottery. Headset based AR was used in a setup in which virtual plates and bowls could be arranged on a large table inviting for dinner,
Authoring Immersive Mixed Reality Experiences
Springer-Verlag, Human-Computer Interaction Series, The Engineering of Mixed Reality Systems, 01 Jan 10 - Jan M.V. Misker and Jelle van der Ster, V2_ Institute for the Unstable Media
The book The Engineering of Mixed Reality Systems, from the Human-Computer Interaction Series by Emmanuel Dubois, Philip Gray and Laurence Nigay, examines mixed reality engineering. It features a set of detailed case studies that highlight the application of mixed reality in a number of fields, including aviation, architecture, emergency management, games and healthcare. The article Authoring Immersive Mixed Reality Experiences (Ch. 13), is written by Jan Misker and Jelle van der Ster of the V2_ Lab. Sgraffito in 3D was given as an example of Mixed Reality as a presentation medium. A quote:
A noteworthy development is the increasing use of mixed reality techniques in museums. This makes it possible for the public to explore artworks in a new way, for example, by showing information overlaid on the work or by recreating a mixed reality copy that can be handled and touched in a very explorative manner. The museum context is used often in previous studies, but often mainly as a test bed for technological development[6]. Only recently has mixed reality started to be used outside of the scientific context for the improvements it can make to the museum visit, e.g.[12].
Another inspiring example of the use of mixed reality in a museum context is the installation Sgraffito in 3D, 1 produced by artist Joachim Rotteveel in collaboration with Wim van Eck and the AR Lab of the Royal Academy of Arts, The Hague. Sgraffito is an ancient decorative technique in which patterns are scratched into the wet clay. The artist has made this archaeological collection accessible in a new way using 3D visualisation and reconstruction techniques from the worlds of medicine and industry...
Another inspiring example of the use of mixed reality in a museum context is the installation Sgraffito in 3D, 1 produced by artist Joachim Rotteveel in collaboration with Wim van Eck and the AR Lab of the Royal Academy of Arts, The Hague. Sgraffito is an ancient decorative technique in which patterns are scratched into the wet clay. The artist has made this archaeological collection accessible in a new way using 3D visualisation and reconstruction techniques from the worlds of medicine and industry...
From Mårbacka To The Moon
Future Exhibitions, No.1, 01 Jun 09 - Björn Norberg
This essay written by Björn Norberg, curator at Mejan Lab in Stockholm, is a speculation about how future exhibitions could look like. A copy of the book Future Exhibitions No.1 (ISSN 2000-2688) can be ordered at the site of the publishers: Riksutställningar The Swedish Travelling Exhibitions. A quote:
The question is just how much of the museum’s operations should be run in virtual worlds and what should remain in the physical world.The question then follows as to what we will expect of museums and exhibitions in the future. In the autumn and winter of 2008-2009 Boijmans Van Beuningen Museum in Rotterdam showed an exhibition of sgraffito earthenware. They collaborated with artist Joachim Rotteveel who scanned the ceramic objects with 3D imaging techniques and then reconstructed them using plasic with the aid of rapid prototyping. The printed plastic versions were almost perfect copies of the originals. Visitors to the exhibition could examin the copies and experience the shapes and weight with there own hands. But they could also study the originals more closely because the copies where linked to 3D animations and as the visitor handled and turned the plasic copy, the 3D image turned on a corresponding manner and it became possible to study details in the decoration more closely.
AR maakt cultureel erfgoed toegankelijk
Idealize, Interview, 12 Mar 09 - Kim Swagemakers
AR maakt cultureel erfgoed toegankelijk is an interview by the online innovation-platform Idealize with Yolande Kolstee of the AR+RFID Lab about making cultural heritage accessible by means of augmented reality. The project Sgraffito in 3D was mentioned. Yolande says (dutch):
“Ik ben vooral geïnteresseerd in de invloed van augmented reality op het kunstonderwijs. Het is een fantastische tool om bijvoorbeeld cultureel erfgoed toegankelijk te maken. Samen met Joachim Rotteveel deden we een project voor museum Boijmans Van Beuningen. We maakten via 3d-printing klonen van eeuwenoude schalen die bezoekers konden aanraken en waar ze zelfs games mee konden spelen. Daarvoor keek bijna niemand meer naar de schalen, nu was iedereen er druk mee.”
Kunst, wetenschap en tech ineen
Science Guide, Culture, 03 Mar 09 - Yolande Kolstee, Joachim Rotteveel
Dutch on-line magazine ScienceGuide published the article Kunst, wetenschap en tech ineen about the Sgraffito in 3D project in Museum Boijmans Van Beuningen. Quote:
3 maart 2009 - In 2030 download je objecten van het internet en print ze thuis in 3D uit om ze bijvoorbeeld in de kast te zetten of om een versleten onderdeel te vervangen. De Koninklijke Akademie voor Beeldende Kunst zet de toekomst nu al in een tentoonsteling neer.
Augmented-reality-brillen worden lichtgewicht, beeldherkenningstechnologie kleiner, sneller en goedkoper waardoor de fysieke werkelijkheid voor iedereen kan worden verrijkt met een extra audiovisuele informatielaag. Deze mix van de fysieke realiteit en realtime simulatie zal gemeengoed worden.
Dit zijn enkele uitgangspunten van de artistieke interventie 'Sgraffito in 3D' bij het Museum Boijmans Van Beuningen waarbij middeleeuws sgraffito-aardewerk uit de collectie Van Beuningen-De Vriese in 3D werd gereconstrueerd en gerepesenteerd. Er is gebruik gemaakt van de meest innovatieve technieken op het gebied van 3D-visualisatie uit de medische wereld en de industrie zoals CT-scanning, Rapid Manufacturing en Augmented Reality. Het pre-industriële cultureel erfgoed werd met post-industriële technologie digitaal toegankelijk gemaakt. Kunst, technologie en wetenschap komen binnen deze tentoonstelling samen.
Augmented-reality-brillen worden lichtgewicht, beeldherkenningstechnologie kleiner, sneller en goedkoper waardoor de fysieke werkelijkheid voor iedereen kan worden verrijkt met een extra audiovisuele informatielaag. Deze mix van de fysieke realiteit en realtime simulatie zal gemeengoed worden.
Dit zijn enkele uitgangspunten van de artistieke interventie 'Sgraffito in 3D' bij het Museum Boijmans Van Beuningen waarbij middeleeuws sgraffito-aardewerk uit de collectie Van Beuningen-De Vriese in 3D werd gereconstrueerd en gerepesenteerd. Er is gebruik gemaakt van de meest innovatieve technieken op het gebied van 3D-visualisatie uit de medische wereld en de industrie zoals CT-scanning, Rapid Manufacturing en Augmented Reality. Het pre-industriële cultureel erfgoed werd met post-industriële technologie digitaal toegankelijk gemaakt. Kunst, technologie en wetenschap komen binnen deze tentoonstelling samen.
@ imaginarymuseum.org
http://imaginarymuseum.org, 15 Jan 09 - Tjebbe van Tijen
New media pioneer, colleague and friend Tjebbe van Tijen wrote an article on his website imaginarymuseum.org about the installation Antagonist-Protagonist which was part of the exhibition Sgraffito in 3D. The webpage can be found here. A quote:
It is both a scientific research project and an artistic and ceremonial display of ceramic objects from the 15/16th century sgraffito collection of this museum, that before led an hardly noticed life in the museum's depot and a view dull vitrines. Rotteveel brought these objects to life by a series of manipulations which combine the visual with the tactile, breaking through what seemed an eternal and unbridgeable divide between observer and object: the museum vitrine. Medical body scanners have been combined with computerized three-dimensional reconstructions both as 'virtual' images and real size three dimensional reproductions generated in an opaque strong material, produced by what is called a '3d printer'. The visitor can take these objects in his hands and follow the traces drawn half a millennium ago with his fingers while looking through the glass of the vitrine to the real object.
Laatmiddeleeuws aardewerk in 3D-print
CAD Magazine, 2009 nr.2, 14 Jan 09 - van-de-redactietafel
CAD Magazine is specialized in new developments in the world of Computer Aided Design. They did an article on my project Sgraffito in 3D where archaeological pottery was reconstructed with 3D-printing technology. You can read the (dutch) article Laatmiddeleeuws aardewerk in 3D-print online or download a CAD Courant pdf
3D-printer maakt replica’s van aardewerk
De Ingenieur, Issue 20/21, 19 Dec 08 - Kirsten Bakker
De Ingenieur is a Dutch special interest magazine about technology. De Ingenieur shows the newest technological developments, the latest technological news and the latest gadgets. The article '3D-printer makes replica’s of earthenware' written by Kirsten Bakker is a short interview on the exhibition Sgraffito in 3D, Museum Boijmans Van Beuningen, Rotterdam. Edition 20/21, 19 December 2008.
Sgraffito in 3D Press Release
http://www.boijmans.nl, pressitem, 25 Oct 08 - Femke Haijtema
The original press release about the Sgraffito in 3D exhibition from 25 October 2008 to 4 January 2009 at Museum Boijmans Van Beuningen. Quote:
For the first time museum objects have been subjected to 3D industrial reconstruction techniques. Museum Boijmans Van Beuningen presents the wonderful Van Beuningen-De Vriese collection of sgraffito earthenware in a truly novel fashion. The artist Joachim Rotteveel has developed a new manner of scanning, archiving and making 3D reconstructions of the earthenware. The exhibition provides broad access to the archaeological collection in a spectacular way.
Zweven tussen de virtuele en échte wereld
Trouw, Beeldende Kunst, 25 Sep 08 - Marjolijn van Heemstra
'Floating between the virtual and the real world' is a special on Augmented Reality by Marjolijn van Heemstra in the dutch newspaper Trouw. It announces the exhibition Sgraffito in 3D in Museum Boijmans Van Beuningen and the Augmented Reality Event at Picnic 2008. Read the article in dutch online at the Trouw website.
Get Organized! from media technology to a human organ
5 Years Media Technology, Leiden University, 01 Apr 07 - Bas Haring & Maarten Lamers
This small book was compiled to give an overview of the first five years of the Media Technology MSc programme at Leiden University. My graduation project was mentioned. For more information download the book or check out the Media Technology website

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